BattleMats: RPG Encounter Mats for Table Top Roleplaying
Created by BattleMats
Gaming mats designed especially for table top roleplaying games; available as physical printed vinyl mats, digital images or both.
Latest Updates from Our Project:
Darker City
over 7 years ago
– Sun, Jun 25, 2017 at 01:40:16 PM
Less than a day to go and another Stretch Goal is down.
I know I'd said three more designs for the River Valley set, but three didn't seem like enough to cover the suggestions we've had, so six it is...
Included as digital files for all pledge levels that receive Stretch Goals and available as options for Physical Mats.
New Stretch Goal
The £9500 Stretch Goal will be for three urban style designs, 'Junkyard', 'Underpass' and 'Street Market'.
All very much 'Work in Progress' but the plan is to have them as dirty, gritty urban locations.
Designs So Far
Let's take a quick look at what designs are currently available thanks to the Stretch Goals so far. With any pledge including the digital campaign rewards getting the 20 campaign designs and any pledge that recieves Stretch Goals getting the 65 currently unlocked designs as well.
Campaign Designs (20)
Flagstone
Grass
Autumn Ruins
Highlands
Cobblestone
Deep Desert
The Oasis
Standing Stones
Coral Bay
Urban Decay
Frozen Plaza
Wasteland
The Beach
Lava Waste
Stone Bridge
Reactor Core
Cave I
Dark Clearing
Death Road
Deep Waters
Unlocked Stretch Goals (65)
Cave II
North Pass
Sewer
Cemetary Gates
Arena
Lake
Beachhead
Schorched Earth
Tomb World
High Seas
Base Layer - Lava
Base Layer - Putrid Water
Town Square
Throne Room
Long Beach
Urban Streets
Hel Sector
Ocean Ruins
Town Gate
Winding Alleys
Dock Side
Temple
Steel Deckplate
Moonscape
Ventilation Shaft
Lower Decks
Desert Road
The Pyramid
Dead Mans Rock
Badlands
Borderlands
Poison Crags
Graveyard
Fetid Swamps
Town Square - Interior
Town Gate - Interior
Winding Alleys - Interior
Dock Side - Interior
Temple - Interior
Dragon Nebula
Neo-City Crossing
S.V. Kodiak
Autumn Castle
Hub Station Hangar
Deep Hold Dungeon
River Valley - Valley River
River Valley - Valley River Stones
River Valley - Valley River Bend
River Valley - Valley Meadow
River Valley - Valley Rock Spring
River Valley - Valley Lake
Old Factory
Blood Shore
Autumn Castle - Gate
Autumn Castle - Keep
Corporate Lobby
City Square
Parking Lot
Down Town
River Valley II - Valley Hills
River Valley II - Valley River Swamp
River Valley II - Valley Track Gulley
River Valley II - Valley Track
River Valley II - Valley Bridge
River Valley II - Valley Crossroads
Rooms and Roads
over 7 years ago
– Sun, Jun 25, 2017 at 01:10:36 AM
Here's the graphic for the next Stretch Goal, Rooms and Roads
Again, these are fairly rough at this stage, I'll re-arrange elements to make them modular and add some interiors.
Upcoming Stretch Goals
As I may not be able to get graphics ready in time, here are the next Stretch Goals:
£9,000 - 3 more designs to add to the River Valley set
£9,500 - 3 more designs to add to this city design set (Rooms and Roads Stretch)
£10,000 - 4 piece Winter Castle design
I'm then out of Stretch Goals, but will add 1 new design for every £500 above £10,000 raised. Please offer design suggestions in the comments section, I'll produce a shortlist then hold a vote after the KickStarter to decide. That is of course if we get that far!
Design Previews
As space on the Kickstarter page is limited and it's impractical to show larger previews of all the designs, I've begun putting previews together in the 'Coming Soon' section of our own site so you can get a better look at the designs, they can be found here.
Note that not all will show the various overlays (Squares/Hexes), although I've added them all to Coral Bay to show what they look like.
Cheers
Factory, Blood, Skulls and a Bigger Castle
over 7 years ago
– Sat, Jun 24, 2017 at 03:41:19 PM
So we're in to the last 48 hours and the funding is climbing at a fair speed.
So much so, that not only is the £7500 Stretch Goal unlocked but the £8000 Stretch is unlocked before it was even announced...
All pedges that recieve Stretch Goals recieve the six River Valley designs as digital files. These designs will also be available as an option for physical mats.
A New (Already Unlocked) Stretch Goal
Four designs, two stand alone and two that expand an earlier Stretch Goal.
The 'Old Factory' is a rust patched floor with grills and scuff marks, 'Blood Shore' is a ground made from piles of skulls and broken bones falling away in to blood red waters.
The two castle designs will expand the Autumn Castle design and make it in to a 4 map set; excuse the hasty temporary graphics for these two, they will look a lot different when done!
Next Stretch Goal
I need to finish the graphic for the next Stretch Goal, Rooms and Roads, so will post a new update when that's ready.
Cheers
Last Few Days
over 7 years ago
– Sat, Jun 24, 2017 at 02:38:24 AM
The speed has definatley picked up as we enter the last few days of this campaign.
So only about 8 hours after posting the 18th Stretch Goal, 'Hangar Bay and Dungeon', it's unlocked.
Digital versions of the 'Hub Station Hangar' and 'Deep Hold Dungeon' will be added to all pledges that receive Stretch Goals and both designs will be available as options for physical mats.
New Stretch Goal
The next Stretch Goal is for a set of modular mats in the 'River Valley' theme.
Kicktraq
If you like graphs, Kicktraq is well worth a look, it's what I've been using to gauge where to place Stretch Goals, and there is a noticable steepening of the graph in the last day or so.
In a Flash
over 7 years ago
– Fri, Jun 23, 2017 at 03:41:30 PM
Well that was quick, in fact that was the shortest time to reach a Stretch Goal so far!
The 'S.V. Kodiak' and 'Autumn Castle' designs are now added as digital copies to all pledge levels that recieve Stretch Goals and are available as choices for physical mats.
New Stretch Goal
This time it's for 'Hub Station Hangar' and 'Deep Hold Dungeon'
Both very much in the early stages of being drawn, so expect the finished designs to be more varied and detailed.